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A VR installation that allows people from an immortal world to experience death.
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VR Design: 360 Video Production and Edition +  Critical Design + UX

Overview

Description

This project was part of an interactive installation that showed how would it be like to live in an immortal world. Death Simulator showed immortals how it feels to die. 

 

Role

Engineer + Interaction designer + 360 Video Producer

 

Project parameters

4 weeks length - Project made with David Feliciano and Franziska Gromzig

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The project

Between 15 interaction designers, we built an interactive installation that recreated a Fictional Immortal World. The installation consisted of 7 experiences that made assistants feel the immortality.

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Death Simulator is one of the seven experiences. Because immortals can not experience death, there were Death Simulators for people who wanted to feel what was it like to die. 

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We started by thinking about possible deaths that may inspire an interesting interaction. At the beginning we thought about a motorcycle accident, however, the idea evolved to a death in the same place where the interaction occurs. 

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Considering all the possibilities, the death would be a heavy object made of scrap metal falling on the top of the person. We recreated the experience using VR. Even though, to make the experience even more real, the VR scenario was the same in which the person was. The hanging object was on top of the people who sat on the chair, the chair was made with the same elements of the object, and the body position forced them to see upwards. People felt like the object might fall on their heads, increasing their fear before starting the experience.

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The VR video was recorded using a 360° video camera. In the video, The Death enters the room and begins to drill one end of the chair, looks closely at the victim, makes frightening noises and, in a moment of silence, suddenly, the object falls from the ceiling. The video includes a sound production that increases the suspense and gives the person clues about where to look.

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When the person sat on the chair, we made him wear the VR glasses and a set of headphones. Using a remote control, we initiate the experience. 

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Death simulator

© David Feliciano, Franziska Gromzig and Daniela Maldonado. 2016

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